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AI Insights · Timothy · October 2022

Top 5 Entertainment Mascot Games in Ecuador: Q3 2022

Discover the performance trends of the top 5 entertainment mascot games in Ecuador during Q3 2022, with insights on weekly downloads, revenue, and active users.

Top 5 Entertainment Mascot Games in Ecuador: Q3 2022

During the third quarter of 2022, the top 5 entertainment mascot games in Ecuador showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how these games fared:

Sonic Dash: Fun Endless Runner experienced a notable fluctuation in weekly revenue, peaking at around $206 in mid-August. Weekly downloads saw a consistent trend, starting at approximately 11.5K in late June and reaching around 10.8K by the end of September. Active users showed a gradual decline from 171K at the beginning of the quarter to about 158K towards the end.

Sonic Forces PvP Racing Battle saw its weekly revenue increase significantly, reaching a high of around $203 in early September. However, weekly downloads demonstrated a downward trend, starting at 9.4K in late June and dropping to about 5.6K by the end of September. Active users also decreased from 80.4K to approximately 61.3K over the same period.

Minion Rush: Running game had a peak in weekly revenue, hitting $86 in late August. Weekly downloads varied, with a high of 13.7K in mid-July, followed by a decline to around 5.1K by the end of September. Active users also saw a peak of 32.8K in mid-July, before decreasing to around 22.1K towards the end of the quarter.

Hello Kitty Nail Salon showed steady weekly revenue, peaking at $37 in mid-July. Weekly downloads started at about 5.3K in late June, maintaining a consistent range and ending at approximately 4.1K by the end of September. Active users remained relatively stable, starting at 31.5K and ending at around 26.8K.

Sonic Dash 2: Sonic Boom had minimal weekly revenue fluctuations, with occasional peaks such as $35 in late August. Weekly downloads were consistent, starting at 3K in late June and reaching around 4.2K by the end of September. Active users showed a slight decline over the quarter, ending at around 17.9K.

These insights highlight the dynamic nature of the mobile gaming market in Ecuador. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022